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Exhibiting at World Tea Expo 2025

Las Vegas Convention Center
24 Mar - 26 Mar, 2025

Media Gallery

The Arena by Game Volt

Product Offerings

Products:

Supercharged Shuffleboard: Interactive Electric Shuffleboard

The Arena: Immersive Gaming Platform

HotShots: Digital Shooting Experience

Game Volt is a UK-based experiential entertainment technology company that is redefining the concept of competitive socialising through interactive, gamified attractions for leisure venues, hospitality chains, and entertainment centers. Headquartered in Manchester, the company is at the forefront of the next generation of digital leisure experiences, combining physical engagement with immersive digital content.

Core Business

Game Volt specializes in the design, development, and deployment of interactive gaming systems and tech-driven social attractions. Their core mission is to bridge the gap between traditional games and modern digital interactivity, offering high-performance, scalable entertainment systems for commercial spaces seeking to engage customers in a new and dynamic way.

Their primary business activities include:

  • Developing gamified physical products using sensor-based and screen-integrated technology.
  • Offering tailored entertainment solutions for venues such as bars, arcades, bowling alleys, and experience-led restaurants.
  • Providing ongoing technical support and digital content updates to keep installations fresh and competitive.

Product & Service Offerings

Game Volt’s innovation is reflected in a suite of flagship products:

  • Supercharged Shuffleboard: A high-tech twist on the traditional shuffleboard, integrating LED visuals, motion sensors, and digital scoring. Designed for group gameplay with real-time feedback and competition.
  • The Arena: A multi-sensory, immersive gaming platform where up to 6 players interact with an interactive digital wall. Built for team-based challenges, trivia, and skill-based games.
  • HotShots: A shooting gallery experience using projection technology and real-time scoring for competitive gameplay.

All products are modular, scalable, and customizable to fit a wide range of venue sizes and brand experiences.

Unique Selling Proposition (USP)

Game Volt’s key differentiators include:

  • Digital-Physical Hybridization: Each game blends physical input (shuffleboard, shooting, movement) with high-quality digital interfaces.
  • Real-Time Analytics: Their platforms collect gameplay data to optimize user engagement and repeat play.
  • Modular Design: Systems are designed to fit seamlessly into new or existing venues without major reconstruction.
  • Content Refreshes: Software allows for regular content updates to sustain long-term player interest.

Financial & Business Metrics

While privately owned and not publicly disclosing financial statements, Game Volt has demonstrated strong early-stage growth, particularly through B2B partnerships. According to industry event data and media sources:

  • Estimated installations in over 50 venues across the UK and Europe.
  • Unit pricing ranges from £10,000 to £50,000, depending on the complexity and size of the system.
  • Game Volt systems are projected to deliver an ROI within 6 to 12 months, based on venue reports and throughput analysis.

Distribution & Deployment

Game Volt products are currently distributed and installed across the UK, Ireland, Western Europe, and select pilot venues in North America. Though not a traditional shipment company, logistics are coordinated through installation teams and partnerships with local venue developers.

  • Export Presence: Expanding into the U.S. entertainment venue market, particularly Florida and California.
  • Deployment Time: Turnkey installations delivered in as little as 2 weeks post-order.

Target Market

Game Volt primarily targets:

  • Hospitality venues such as sports bars, pubs, and gastro chains.
  • Entertainment destinations including FECs (Family Entertainment Centers), bowling alleys, and arcades.
  • Brand activations and pop-up experiences for retail or promotional events.

Their value proposition appeals to operators seeking differentiation, increased dwell time, and higher group engagement.

Capabilities

  • In-house R&D and product design team.
  • Custom branding and game content for clients.
  • Cloud-based software architecture allowing performance monitoring and content delivery.
  • Dedicated technical support team and training for venue staff.

Certifications & Compliance

  • All products conform to CE marking and RoHS compliance for European markets.
  • Systems follow BS EN 55032 and BS EN 55035 standards for electromagnetic compatibility.
  • Regular safety audits and software integrity reviews ensure public compliance and cybersecurity best practices.

Customer Testimonials

"Game Volt’s shuffleboard has become the highlight of our venue. It’s interactive, social, and keeps customers coming back."
Venue Manager, The Loop Arcade, London

"The Arena is unlike anything else on the market. It transformed our VIP room into a destination experience."
Head of Ops, Gravity Active Entertainment

Major Achievements

  • Launch of The Arena at IAAPA Expo Europe with over 1,000+ live demos.
  • Partnered with Blooloop Live and AVIXA for product showcases.
  • Featured in top-tier industry publications including AV News, Blooloop, and InterFun.
  • Shortlisted for Best New Product in Leisure Tech 2024.

Game Volt continues to expand its footprint globally, reshaping the way people engage with entertainment in social settings through high-tech, data-enriched experiences.